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| | Title: | Metro 2033 The Last Refuge |
Release: | UK 19-03-2010 | | NORDIC 19-03-2010 | | US 16-03-2010 |
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| | The whole world lies in ruins. Humanity is almost annihilated. Due to the high-level of radiation
cities became unsuitable for living. Outside cities, as rumours say, there are endless burned out
deserts and wilds of mutated forests. The survived still remember about the past greatness of human.
But the remnants of the civilization gradually become just memories, spin with stories and turn
into legends.
Since the last plane took off the land more than twenty year has passed. The corroded railroads
lead to nowhere. The air is silent, and the radiomen hear only the cheerless howls while million
times tuning in frequencies on which broadcasted New-York, Paris, Tokyo and Buenos Aires before.
Only twenty years has passed since IT happened. But human yielded the supremacy on Earth to new
species. The mutated by radiation and other consequences of the happened creatures are more adapted
to the changed world.
The human epoch elapsed. But they do not want to believe in that. There are only some tens of
thousand of them, and they do not know whether somebody else survived, or they are the last people
in this world. They live in Moscow metro – the largest anti-nuclear shelter whenever constructed
by a human and the last shelter of humanity.
Almost all of them were in metro THIS day, and this fact helped them to survive. The hermetic locks
protect them from radiation and monstrous creatures on surface, the worn out filters purify water
and air. The assembled by skilled craftsmen dynamos produce electricity, in underground farms
champignons are cultivated and pigs are raised, but the poorer people do not bother eating rats.
The central control system collapsed long age, and the stations turned into diminutive states,
where people are grouped by ideas, religion and water filter or by the basic necessity to defence
from enemies.
The VDNH is the extreme northern populated metro station in its line. It is the northern outpost
of humanity and civilization. Here live some hundred of strong, friendly people, who treat the
station as their sweet home. It was one of the best in metro while it was safe. But now the station
is attacked by hordes of mysterious animals, descending from the top and named “Darkness” by the
citizens of VDNH. The citizens, for the moment, succeed in countering the offence, but it becomes
more and more difficult If the station is seized, the avalanche may overflow the whole metro.
Artem, a young guy, who lives in VDNH, is given a task – to reach the heart of the metro,
the legendary Polis, in order to warn all people about the terrible danger and to ask for help.
In hands of one man appears the destiny of VDNH, the destiny of the whole metro, and may be,
the destiny of the whole humanity…
In this world an extremely dynamic gameplay awaits players. They will have to face different
political regimes (democracy with market economy, totalitarian sects, military communism,
primitive society with proper culture and beliefs); to fight with dangerous enemies and new
intelligent life forms, born by catastrophe and mutations; to explore the enigmatic and at the
same time quite known world and its laws (groupings and their interrelations, fractions animosity
and trade, anomalies and enemies with extraordinary abilities); to handle various types of weapons,
as common, as assembled from variety of well-know to modern people types, which posses some
properties of their prototypes; to drive unique peoples’ machines in the new world: hand cars
assembled in armoured personnel carrier manner etc..
Game Features
- Location – post-apocalyptic Moscow, the life of humanity gleams in metro (subway) tunnels,
and the stations turned into small states with different political regimes.
- Variety of gameplay styles – possibility to play as a heavy strike fighter, as an inconspicuous
killer.
- A player, who attentively follows the events in the game world, will find out ways to influence
the advance of the plot and may reach the non-standard end. Besides the basic plot, there is a
variety of non-obligatory tasks.
- In station-cities it is possible to meet as fighters, as peaceful citizens and the station lives
its own life independent from player. Children run and play among dwellings, adults are busy with
different businesses – women cook meals, sew; men have discussions, clean weapons, drink tea or
home-brew, read books; old people seat near tents.
- The high-level AI empowered to model the NPC behaviour in close combat similar to real people
actions. The enemies may conduct simple and aimed fire, avoid line of fire, hide in covers, ambush
and attack suddenly, call for help, and mention a character hidden in shadow.
- A number of various anomalies: gravitation distortion, energy clot (looking at some of which
the character may perish), intelligent immaterial images, which punish with death for any aggression
at their presence and many other, the role of which will be discovered only before the game release.
- Ammo-money. Fire off money or be economic, use tactics.
- Variety of mini games.
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