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| | Release: | UK TBA | | NORDIC TBA | | US TBA |
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| | The sad reality of life in many countries. The global problem of modern times. A war, which can
neither be won nor lost. The unpromising forecasts of scientists and experts concerning further
development of things. Terrorism is waiting for our answer. An answer we are about to deliver.
Game Features
- The player starts off as a simple lieutenant who receives an offer to participate in a
special forces unit named in the year 1983. Over time he moves up the carrier ladder, carrying
out missions and overcoming ordeals coming down on him and Russia. All missions have historical
counterparts, part of them were kept under secrecy until recent times.
- Cold calculation and a decent amount of adrenaline are necessary to implement the continuous
time game mode. Considering and giving out orders is done in suspended time; the action on-screen
is treated completely different - you won't be able to influence anything that's going on. The
game will stop again within 20-60 seconds; you will receive the ability to give out new orders or
correct existing ones, depending on the situation at hand. Something similar could have been seen
in Combat Mission.
- Deep immersion into the game is made possible by modern graphics of the utmost quality. Grass,
trembling in the wind, trees, brought to life up to the last leaf, highly detalized objects,
photorealistic textures, multileveled level structure: this does not even nearly describe all
features made possible by the game engine.
- People play the major role in-game, therefore each soldier is given individual personality
traits, determining his behavior on the battlefield, as well as his interaction with other squad
members. But even the character of a person can change over time! What's left to say about abilities,
which can be improved by taking part in special courses in-between missions!
- Snow, rain, fog are not just visual weather effects, they are a full part of the gameplay,
having an influence in the calculation of the physical world model. Things like the changing sound
dispersion mechanism within fog, snowfall influencing visibility etc are taken into consideration
by the game.
- Only real prototypes of combat vehicles and weapons are being used. Anything you can use in the
game has either been used or is being used by the Russian army and special forces. Using special
equipment or making a breakthrough using armored vehicles - all this is an indispensable part of
the game.
- Being realistic in everything is the game motto! * Former and acting members of the legendary
and units have been employed as consultants for the project.
- Once the story is finished and you get to see the ending movie - that's where the game begins.
After defeating the AI, try taking on a real-life opponent. Internet or local connection, HotSeat
or play by e-mail will allow you to escape the real world for several hours, prolonging the game's
lifespan to infinite. It is possible to record the game as a movie and review the whole battle in
real-time, with the possibility of rewinding/fastforwarding, slow motion or time stop, if you wish
to show off in front of your friends.
- (*) - some missions and maps, as well as the characteristics of special arms and soldier
biographies have been changed on purpose due to the ongoing secrecy of the material serving as
foundation for the game.
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- Windows ME/2000/XP/ Pentium 4 1,5 Ghz (or Equivalent AMD chip)
- 256Mb Ram (512Mb) recommended
- DirectX 9.0 Compatible Video Card
- DirectX 9.0/ Windows Compatible sound card, mouse and keyboard.
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