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| | Release: | UK 31-10-2008 | | NORDIC 31-10-2008 | | US 28-10-2008 |
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| | Amidst a backdrop of worldwide ecological and seismological chaos in the mid-2100s, the
United States has been split in two by the "Great Flood". As a result of the polar ice cap melting,
the Mississippi River has destroyed the central portion of the United States, causing an
ill-equipped Federal Government to fail and literally cutting the country in half. These two halves
are left to fend for themselves in the aftermath.
The East, now known as the Atlantic Alliance, symbolic of their union with Europe, puts its faith
in surviving this new world in cybernetics, an established yet evolving technology now more than
150 years old. On the other side of the flooded continent, the Western states, now called the
Republic of Pacifica and having allied with Asia, resort to solving their problems at the genetic
level, effectively restructuring the DNA of its inhabitants -- a method the Atlantic Alliance finds
morally reprehensible.
By 2161, it only takes a hint of unauthorized military preparation in Pacifica for the newly
restored president to order a strike in the heart of Pacifican territory -- an outpost in the now
dry San Francisco Bay. This strike leads to the unthinkable: an epic conflict with global
implications fought on U.S. soil. As a soldier in this struggle, Mason Briggs uses explosive,
terrain-deforming weaponry to change the face of battle: He not only destroys the land in his path,
he outright transforms it to gain the strategic advantage in completely unscripted ways no game
has ever seen. With such a devastating arsenal at hand, Briggs never leaves any battlefield the
way he found it.
In addition to extraordinary weaponry that allows players to do things previously only imagined,
each side of the conflict, Pacifica and the Atlantic Alliance, boast soldiers with powers beyond
those of ordinary men. Genetic augmentations provide Pacifican forces with amazing abilities,
while Atlantic Alliance soldiers like Briggs counter the threat with the more "traditional" method:
cybernetics. The differing states of superhumanity result in balanced yet stylistically different
combat tactics that have never been seen before.
Game Features
- Truly next-generation gameplay -- Groundbreaking terrain deformation allows players to reshape
the battlefield on the fly with futuristic weaponry of the year 2161, allowing for unprecedented
power, freedom and control.
- All new story and characters from the company that brought you Star Wars and Indiana Jones, as
well as Mercenaries and Thrillville -- Players assume the role of Mason Briggs, a demolitions expert
in the mighty Atlantic Alliance army and the next great action hero.
- Plausible future conflict -- As stem cell research continues to proliferate and spirals out of
control, ideological differences over genetic enhancement place the player at the threshold of an
epic battle of tomorrow between genetics vs. cybernetics as two powerful armies, with vastly
differing tactics and advantages, square off. The battlefield will change forever.
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