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| | Release: | UK 23-02-2007 | | NORDIC 23-02-2007 | | US 23-02-2007 |
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| | "Crackdown" pushes the action-driving hybrid genre into the next generation with the introduction
of the first-ever truly 3-dimensional persistent playground, highly innovative co-op gameplay and
an extensive prop interaction system all while taking place in a massive and highly-stylized urban
center. Players are called to unleash explosive judicial oppression on the most powerful, organized
crime syndicates in existence. Restitution is the only goal. Players must crackdown on crime,
decipher the organization of the gangs, and eliminate the kingpins. All strategies and tactics are
acceptable provided players clean up the streets.
Players roam a virtual city built to encourage and allow the full width, depth and height of the
space to be explored and exploited. Free form gameplay, over-the-top action and for the first
time ever in this genre, players can join up with a friend to take on crime in online cooperative
play.
Game Features
- Brilliant Experience from a Legendary Game Designer: From Dave Jones, the creative mastermind
behind "Grand Theft Auto" and "Lemmings" comes "Crackdown," an explosive masterpiece set to
define open-world, free form gaming in the next-generation.
- True Next-Generation Visuals: Harnessing the power of Xbox 360, Crackdown players enforce
justice against the backdrop of a crime ridden metropolis, massive in scale, monstrous in scope
and meticulous in detail. The unique presentation style employs a highly stylized rendering
technique that turns the game into a living graphical novel.
- Cooperative Gameplay – Double the Mayhem: From its initial concept, to final design,
Real Time Worlds focused on delivering dynamic, engaging cooperative gameplay for double the
carnage, action and intensity.
- 3-Dimensional Free Form Gameplay: For the first time ever, an urban playground has been
created to encourage players to explore and exploit the full width, depth and height of a city.
Players wage war on the syndicates by taking part in high-octane chases on foot and on wheels
while using any appropriate route along, around, across, over, under or through the environment.
Freedom abounds as it's up to the player to determine how best to complete the non-linear
objectives in a myriad of wild and creative ways.
- Over-the-Top Action: All strategies and tactics are acceptable provided players reclaim the
streets by unleashing the awesome abilities inside each Agent. As players develop and hone their
gameplay skills, their Agent's genetic tendencies will increase allowing players to realize their
Agent's full potential. Players will be able to run at dazzling speeds, take death-defying leaps,
handle the most incredible weapons, perform impossible vehicular maneuvers, move massive objects
and deliver bone-crushing blows.
- Music as Environment: Over 100 licensed tracks, spanning a wide range of styles and genres,
give audio identities to characters and locations in Crackdown. Coupled with a next-generation
use of 5.1 surround sound, gamers will know just from the music and sound effects they hear which
crime syndicate is headed their way.
- The Environment is Your Weapon: Low on ammo? No problem. Thanks to an amazing amount of props
and a deep physics system players can use whatever they can get their hands on as weapons – from
trashcans, vehicles, even people – to clean the streets of crime. In Crackdown the actions you
take last longer than when the player runs a block away too. If the player wants to stack up
vehicles and then run away to corral vehicles toward an obstruction, the players 'masterpiece'
will be there when they return as the game reacts to how the player plays. In Crackdown, players
use the world as one huge chemistry set where the possibilities are endless and the outcomes are
wild.
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