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Item no.: 28057
Title: The Legend of Zelda: The Minish Cap
Release:  UK 10-01-2005NORDIC 10-01-2005US 10-01-2005
Platform: GBAWiFi: TBA
Genre: ActionAge: 07
Publisher: SCIStorage: The last are not in store
Updated: 13-01-2022EAN: 
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To stop Vaati, you'll have to gather the four sacred elements--earth, water, fire, and wind--and infuse an ancient broken blade with their essences. The quest for these four elements provides the impetus to seek out and plumb the depths of four ancient temples, each of which is a massive, complicated dungeon in the classic Zelda style. Multiple floors, a unique item in each one, a boss at the end--it's pretty standard stuff. There are a couple of nonelemental dungeons to pad the lineup, and all six are chock-full of devilish puzzles and fearsome enemies (many of which return from previous Zeldas). None of the dungeons are too hard--if you've played Zelda games before, you'll generally know how to approach the puzzles, even if you have to think about them for a while--but each one gives you a nice sense of satisfaction when you finish it.

The items you'll pick up to aid your adventure are a mix of Zelda mainstays and new, interestingly designed tools. In addition to the standard bombs, boomerang, bow and arrow, and so on, you'll find items like the gust jar, which can suck enemies in or blow puffs of air out; Pocci's cane, which shoots a bolt of energy that can flip enemies and items upside down; and Roc's cape, which lets you jump and even fly for short distances. As you'd expect, the level designers have found all sorts of ways to integrate the many items into the game's puzzles, and you'll find uses for each and every one of them right up to the final climactic battle.

The game does an excellent job of making you feel like a thumb-size Link in a great big world. Another interesting new mechanic that harks back to last year's Four Swords Adventures allows you to create identical copies of Link using glowing tiles on the floor. These copies will attack when you attack and maintain their formation based on which tiles you activated them on, and again this mechanic is used extensively in some of the game's puzzles to create some interesting brainteasers. Finally, you'll gain a bunch of extra sword-combat abilities if you seek out the appropriate trainers, who will teach you how to perform a downward thrust, a rolling stab, a spin attack, and so on. Some of these simply come in handy while fighting the game's tougher enemies, while others are actually used in a few of the puzzles. All the variety definitely spices things up.




     



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