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| | Release: | UK 25-04-2008 | | NORDIC 25-04-2008 | | US 25-04-2008 |
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| | The "Hard to be a God" game will be a thoroughbred role-playing game affirming all the best traditions
of the genre. The storyline is non-linear presenting several story branches with 4 endings depending
on the main character's in-game behavior. The game utilizes a 3D-engine with free rotating camera.
Wounds, weapons, armor and different equipment are shown on the characters' models.
One of the gameplay features is the interference of two epochs in the game universe – the medieval
and the alternative future. This provides the peculiar variety of different weapons and armors – from
swords and bows to miniguns, from full plates to force fields – and equipment like binoculars and
night vision goggles at characters' disposal. The standard RPG equipment "doll" is amplified with
slots for sword shoulder-belts and hidden weapon scabbards on wrists and arms.
Game Features
- The combat system features many different combos and special attacks (stunning, disarming, etc.)
provided by some abilities and special weapon types. During a battle the character can be wounded
badly which will diminish his attributes and require long recover, and even lose a limb or be
decapitated by a strong attack of the opponent.
- As player controls only the main character. The rest of the party is managed by orders.
The volunteers traveling with the main character can obey or disobey orders depending on the form
the order was given in (strict order, persuasion, intimidation, etc.), while the mercenaries will
obey any order given in the proper form.
- The Kingdom of Arkanar is divided into many locations. The party will travel between the
locations using Arcanum-styled global map. The movement speed will be influenced with the world
relief. The party can also ride mounts to move faster. The new locations can be revealed from
dialogues with NPCs.
- The trading mechanism features selling and buying items for different currencies (universal
currency, irukanian gold and so on) or bartering them if both sides are satisfied with the offer.
- One of the most prominent features of the game is of course the true spirit of the Strugatskys'
novel. The game universe, the dark medieval atmosphere, the key figures from the novel, the
Kingdom of Arkanar, – the whole world from the book is being carefully created anew under the
supervision of one of its demiurges, Boris Natanovich Strugatsky.
- The great variety of social strata typical to medieval age provides another game feature which
can be called "the true role playing". Depending on a situation or an environment, a character can
choose a role to play, pretending to be a noble man or a mere citizen or a member of some guild.
This allows him to gain trust of NPCs with different alignments. A player can create several legends
for each role of his character. The character will introduce himself with this legend to NPCs.
If the truth behind the legend is revealed, the player can make up another legend reading books
and talking to other NPCs.
- The corrupted bureaucrats of Arkanar are easily bribed. This provides one more way of completing
the game. For example if you need some papers to pass you may bribe the guard who demands the papers.
A character can also buy the forged papers or make them by himself if he has proper skills.
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