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| | Title: | Need for Speed III: Hot Pursuit |
Release: | UK 24-08-2004 | | NORDIC 24-08-2004 | | US 24-08-2004 |
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| | Need for Speed III is a great game. It has an exhilarating sense of speed, clean and beautiful
graphics, polished production values, and trackloads of unadulterated fun. In many ways,
Need for Speed III has that same addictive quality I found in Quake II, Starcraft, and
Heroes of Might and Magic. That's pretty celebrated company, but I don't think it's an
unfounded categorization. Need for Speed III has that same "just one more turn or just one
more deathmatch" quality that the other games have. And just like in those games, the action
in Need for Speed III is so engrossing and rewarding that the next time you come up for air,
you'll find that two hours have whizzed by.
While Need for Speed III shares an addictive quality with those games, it has something of
its own: pure speed. This game is fast and fun. The frame rate is fast and incredibly clean.
I've played my fair share of PC and console racers where the pop-up was horrible, as cliffs
and buildings would suddenly appear out of thin air, many seconds after you should have seen
them on the horizon. Whether it's the smart track design or the beautiful engine, the bottom
line is that I only saw one or two instances of minor pop-up. And multiplayer is as fast and
fun as the single-player experience. The sound of your revving engine and the fast frame rate
both combined to create the illusion of breakneck speeds, although the replays didn't look
quite as fast I would have liked.
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